AI Insights · Timothy · October 2022
Top 5 Snake Games on Android in Tunisia - Q3 2022
Explore the performance of the top 5 Snake games on Android in Tunisia during Q3 2022, including trends in downloads and active users.
In the third quarter of 2022, the top 5 Snake games on the Android platform in Tunisia showcased interesting trends in downloads and active users. Here's a closer look at the performance of these popular games, based on data from Sensor Tower.
Snake Lite - Snake Game by Hippo Lab saw its weekly downloads peak at 12K in mid-August, before experiencing a decline to approximately 3.5K by the end of September. The game started the quarter with around 28K active users, reaching a high of 33K in late August, but subsequently dropped to 20K by the end of September.
Snake.io - Fun Snake .io Games from Kooapps Games maintained a steady download rate, with weekly downloads ranging from 5.6K to 7.3K in July, and then gradually declining to approximately 4.2K by the end of September. The game enjoyed a consistent number of active users, starting at 35.6K at the beginning of the quarter and peaking at around 46.9K in early August, before settling at 41.9K by the end of the quarter.
Worms Zone .io - Hungry Snake by CASUAL AZUR GAMES experienced a varied download trend, with weekly downloads peaking at 5.2K in mid-July and then dipping to around 2.8K by the end of September. The game’s active user base started strong with approximately 76.7K in late June, peaking at 83.7K in mid-July, and ending the quarter with around 68.8K users.
slither.io from Lowtech Studios had a more modest performance in terms of weekly downloads, starting at 1.5K in late June and gradually declining to about 449 by the end of September. The active user count followed a similar trend, starting at 15.3K and decreasing to approximately 8K by the end of the quarter.
Slink.io - Snake Games by Apps2US Studios showed a steady decline in weekly downloads from 1.1K in late June to around 388 by the end of September. The game’s active user base reflected this trend, starting at 3.6K and dropping to approximately 2K by the end of the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.